Example - World uploaded is Saves\Navezgane\myworld, you would enter "myworld" in the game name field as pictured below.Set "Game World" in mainconfig.xml to the same name of the folder immediately under Saves. Navigate to Configuration Files and then edit mainconfig.xml. Once it's uploaded, you'll need to set your server to start up with it. If your current map name is a PREGEN or Navezgane, you'll want to upload to the appropriate folder, depending on what type of map your world is. You should see a 'Navezgane' folder name by default. local folder doesn't appear, you'll need to enable hidden folders/files as pictured below:ĭrag your save folder into that folder. If you are not sure what type of world you have, there is no harm in uploading the folder you have to both above listed folders. If you have a world that you generated it needs to go in /Data/Worlds (Also referred to as the Generated Worlds folder). local/share/7DaysToDie/saves folder (In the FTP program) If you have a pre-existing RWG or Navezgane world, upload them to. The directory you upload the world folders to depends on what type of map you have. You should see Saves\map-name\Your world name, come out of file manager and go into configuration files > configuration editor and edit the mainconfig.xml config under Configuration Files.Using FTP, you'll want to drag and drop the save folders to the new server.Upload the Player Folder onto the Server:
If you are new to FTP, read the article here which explains how to connect to your server's FTP.Using FTP, drag and drop the save folders to the new server.Log into your server control panel > game servers > select your server.* If you are transferring files from another server, you will need to locate the save folder on the other machine. They will be able to assist you in locating it. If you are transferring from another hosting company, it will be a different route. Every world you generate is saved in its own folder that can usually be found in C:\Users\\AppData\Roaming\7DaysToDie\Saves if you are hosting on your personal computer.This will open a window showing the location of the Pixark game files on your computer. Then click the "Local files" tab and then click the "Browse Local Files". Find the Player Folder for your Local Game:Ī fast way to find the local files on your computer, is to open the Steam launcher and right-click the game in the Steam library and choose "Properties". Note: The version that the world was generated on that you want to upload must match the current version your server is running.